

(15 seconds.) Deals 50 damage every time target foe casts a spell.
Commando risk of rain 2 commando abilities full#
If you are not at full Energy within 10 seconds, you will pass out! Use this skill repeatedly to gain Energy while knocked out. Deals +100 damage to target foe, knocks them down, and sets them on fire (5 seconds). You cannot use this skill if you are Dazed. Through specific solo missions (two are repeatable) given by Kilroy Stonekin in Gunnar's Hold and Courier Falken in Kaineng Docks. You lose a quarter of your current health. If targeting Mad King Thorn, heal for 200% of your Health sacrifice. Heal target ally for 150% of your Health sacrifice. Fast projectile: deals 100 damage and causes knockdown. Allies within earshot move 25% faster and have +5 Health regeneration and +1 Energy regeneration. Foes in the area lose 10 Energy and all adrenaline. Projectile: deals 50 damage, and you gain 1 strike of adrenaline. You can have only 1 Candy Golem at a time. Foes in spirit range capitulate to the Mad King's Influence (20 seconds). Also hexes foes in earshot of your target (10 seconds). Under the effect of Agent of the Mad King. Your next snowball causes Disease ( 10 seconds.) Very slow projectile: knocks-down and deals 150 damage to all foes adjacent to target foe's initial location. (10 seconds.) The next time each ally in earshot throws a snowball, that snowball moves 100% faster.

Initial effect: target foe is hexed with Snow Down the Shirt. Hits foes in the area of target foe's initial location. (5 seconds.) Deals 25 damage each second. (20 seconds.) Interrupts target foe whenever it takes damage. Shadow Step to a random location in the area. (10 seconds.) You have +10 Health regeneration. Very slow projectile: deals 75 damage and causes knock-down.Įnchantment Spell. Creates a level 5 Jack Frost (60 second lifespan). These foes move 66% slower (5 seconds).īinding Ritual.

Deals 75 cold damage to target and adjacent foes. (10 seconds.) You cannot be knocked down, you are immune to conditions, and you take no damage. (10 seconds.) +5 Health regeneration knocks-down anyone striking target ally with an attack.Įnchantment Spell. Foes within the area have -15 Health degeneration (30 seconds).Įnchantment Spell. Your next snowball causes knock-down and inflicts Dazed (10 seconds.) These snowballs deal 50 damage if they hit. Throw a snowball at up to 4 foes adjacent to your target. (30 seconds.) Steal 15 Health whenever you use a snowball skill. This skill is disabled (60 seconds).įorm. (30 seconds.) You are healed for 30 whenever you use a snowball skill. Inflicts Crippled (7 seconds) on target and nearby foes.įorm. You gain 1 strike of adrenaline for each ally affected. (5 seconds.) Allies in earshot move 10% faster. Snowmen and Grentches, both foe and summon versions, use these skills as well. Under the effect of Yuletide and Godly Yuletide. (10 seconds.) You move extremely fast and cannot be knocked-down. (20 seconds.) Rollerbeetle Echo becomes the next skill you use (30 seconds). Knocks-down adjacent enemy rollerbeetles (2 seconds.) Disables target rollerbeetle's skills (5 seconds). Under the disguise of Rollerbeetle Racer. (10 seconds.) Target ally moves with the swiftness of the Canthan fleet. This signet only recharges when you gain a morale boost. Resurrects target party member (100% Health, 25% Energy). Target foe kowtows before you and takes 80 damage. Under the effect of Spirit of the Festival. 2.3.3 Volfen Blessing (Curse of the Nornbear).
